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,,,,,,,,<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
updateRoomName("Basement");
changeLevel(0);
swap("child");
</script>
Basement's flooding. Mom's yelling. Grab the <button id="genesis" onClick="itemCheck(this.id)">SEGA Nemesis</button>, or [[leave]]<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
updateRoomName("Foyer");
changeLevel(1);
</script>
<button id="rike" onClick="itemCheck(this.id)">Get Rike the dog out of the foyer</button>, it's [[cold in here]].<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
You once threatened Rike [[with a stick]]. Good times.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
</script>
The Great [[Outdoors]] are still seeping in. [[Branches]] tap windows like "roll em down mothafuckah!"
<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
</script>
You stop to think about wizards while water pours in. Nice.
<<timed 10.0s>> <<goto "west">> <</timed>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function powerPlay(){
// This calls a c3 function to play fucking Genesis
parent.c3_callFunction("powerPlay");
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
updateRoomName("Kitchen");
changeLevel(1);
</script>
Kitchen. Yelling [[echoes]]. Peanuts "womp womp." Peanutbutter or <button id="power" onClick="powerPlay()">POWER</button>?<span id='line1'>This is the first line of the passage</span>
<<nobr>>
<<linkreplace "<span id='line2'>
This is the second line of the passage </span>">>
<<linkreplace "<span id='line2'>
<span id='line1'>This is the first line of the passage </span>">>
<</linkreplace>>
<</linkreplace>>
<</nobr>>`<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
updateRoomName("Landing");
changeLevel(1);
swap("child");
</script>
Inside voices becoming outside ones. [[Outdoors]] is coming indoors. [[Basement]] dweller blindness hurts.<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
</script>
Which way, [[child]] of the [[west]]?<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
updateRoomName("Living Room");
changeLevel(1);
</script>
[[Someone]] left an old <button id="hairpin" onClick="itemCheck(this.id)">hairpin</button> on the couch.<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
updateRoomName("Living Room");
changeLevel(1);
</script>
Parental disquiet echoes from [[the hallway]], [[somewhere upstairs]], the [[west]].<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
updateRoomName("Rear Hallway");
changeLevel(1);
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
</script>
[[You]] could <button id="cat" onClick="itemCheck(this.id)">yank the cat</button> out of her bed or go in [[your room]].<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
updateRoomName("Upstairs Landing");
changeLevel(2);
function takeItems(){
// This calls a c3 function to remove dump all the players items into safe keeping
parent.c3_callFunction("takeItems");
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
</script>
<<nobr>>
<<if $balloons is 1>>
<script>takeItems();</script>
<<goto "saved">>
<<set $balloons to 0>>
<<set $launchedOnce to 1>>
<<else>>
//Womp womp womp.// Is [[it|Someone]] [[mom]] or [[dad]]?
<</if>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
You. [[Mom|mom]] once said, "You're so selfish." [[Dwell on that|Dwell]] or [[save]] [[your dwelling|save your dwelling]].
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
<<timed 1s>> Broken toys. <</timed>> <<timed 3s>> Only [[child]]. <</timed>> <<timed 5s>> [[Cried]] over stupid shit. <</timed>>
<<set $prevPlace to previous()>>
<<timed 10.0s>> <<goto $prevPlace>> <</timed>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
</script>
//Sounds of hustling.// You hustle westard.
<<timed 1.5s>> <<goto "west">> <</timed>>
<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
<<nobr>>
<<if $launchedOnce is 1>>
Momma ain't play no [[games]]...
<<else>>
//memories = words = truth// "You should [[save]] your money."
<<return "Back to your sinking house...">>
<</if>>
<</nobr>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
<<nobr>>
<<set $previousBeforeDad to previous()>>
<<set _adv1 to "Read the fuckin' [[manual]].">>
<<if $previousBeforeDad != "boy" || $previousBeforeDad != "girl" || $previousBeforeDad != "somewhere upstairs">>
<<set $dad to either(_adv1, "[[Advice]]")>>
<</if>>
<<if $previousBeforeDad is "boy">>
<<set $dad to either("Dad said: I'll buy it for [[you|You]]. It's not that violent.", "Dad said: I love [[you|You]], my [[son]].", "Dad said: It'll take [[you|You]] like 20 minutes, if that.")>>
<</if>>
<<if $previousBeforeDad is "girl">>
<<set $dad to either("Dad said: Relentless variability reduction", "Dad said: X, Y, and... [[*snore*|somewhere upstairs]]", "Dad said: Are [[you|You]] gay, or straight?")>>
<</if>>
<<print $dad>>
<<timed 3.5s>> <<goto $previousBeforeDad>> <</timed>>
<</nobr>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>>
<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
(You're reminded of how you always used to buy balloons with your [[chore-cash]]. There are some in the [[crawlspace]].)
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
updateRoomName("Crawlspace");
changeLevel(2);
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
</script>
<button id="balloons" onClick="itemCheck(this.id)">Balloons <<set $balloons to 1>></button> for a rainy day. It's [[dark|somewhere upstairs]].<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function takeItems(){
// This calls a c3 function to remove dump all the players items into safe keeping
parent.c3_callFunction("takeItems");
}
updateRoomName("Balloons");
changeLevel(2);
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
</script>
You put all your belongings into a balloon-basket and send it [[soaring]].
<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("child");
</script>
<<nobr>>
<<set $manualSearch to 1>>
You love game manuals. [[That's it|somewhere upstairs]].
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
That song from //Mary [[Poppins]]// surges thru your skull.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
Poppin' wood? Well, are you a [[boy]] or [[girl]]?
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
<<nobr>>
<<set $boy to 1>>
That set a [[variable|dad]], but it'll never get used.
<</nobr>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
<<nobr>>
<<set $girl to 1>>
That set a [[variable|dad]], but it'll never get used.
<</nobr>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function createItemForDisplayHidden(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplayHidden", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function powerPlay(){
// This calls a c3 function to play fucking Genesis
parent.c3_callFunction("powerPlay");
}
function changeLevel(level){
// This calls a c3 function to update disabled items
parent.c3_callFunction("changeFloor", [level]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
updateRoomName("Your Room");
changeLevel(1);
swap("child");
</script>
<button id="power_room" onClick="powerPlay()">Games</button>. Dirty shit. Maybe mice. This is where you [[live, child|the hallway]].
<<nobr>>
<<if $manualSearch is 1>>
<script>createItemForDisplayHidden("manual");</script>
<<set $manualSearch to 2>>
<</if>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function powerPlay(){
// This calls a c3 function to play fucking Genesis
parent.c3_callFunction("powerPlay");
}
function takeItems(){
// This calls a c3 function to remove dump all the players items into safe keeping
parent.c3_callFunction("takeItems");
}
function swap(){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
changeLevel(2);
updateRoomName("Kitchen");
</script><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
"You've just gotta spend more time [[studying]], and less playing HIGH SEAS or whatever."
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
Actual SAT prep question: Are you "Dumb" or "A Retard"?
<<nobr>>
<<set $roomGo to "You">>
<<textbox "$roomGo" "A Retard" "WhereTo" autofocus>>
<</nobr>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
YOU FAIL.
<<nobr>>
<<if $roomGo == "dad" || $roomGo == "mom" || $roomGo == "CAPTAIN'S QUARTERS">>
<<timed 2.0s>> <<goto $roomGo>> <</timed>>
<<else>>
<<timed 2.0s>> <<goto "You">> <</timed>>
<</if>>
<</nobr>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
hold DOWN button, type "rapisbad" without quotation marks to win the game <<timed 10.0s>> <<goto "You">> <</timed>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
Speaking of tears and fears, God is really crying (or pissing) today.
This house has already [[flooded|Basement]] once during your life.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
... You say mentally, as you play [[headgames]] with your memories of [[her|love]].
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
“[[That’s women’s work]].” (a headgame to be played [[alone]], sad)
“$unusedGenderPronounVariable should be getting these like ‘that’.” ([[math]] is stupid. [[You too|scientist]].)
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
Think of your [[kitchen|west]]. Anthropomorphize something in your sink. Ask it what it thinks of [[you|You]] . Don’t break it when the answer is unflattering.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
Multiply the biggest numbers you can, mentally. Visualize that many dead math teachers as Tetrinominoes. [[Tetris]] them in a mass grave ([[you’re|You]] bad at Tetris).
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
Imagine clearing a line. What remains of [[your|You]] teachers?
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
</script>
Pervasive game: Wash the fucking dishes, [[you|You]] NEET shithead.<script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
“You wouldn’t make a very good scientist with your patience.” (you make a great [[NEET]], however)
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function itemCheck(clicked_id){
// This calls a c3 function to see which item was clicked
parent.c3_callFunction("addItem", [clicked_id]);
//alert(clicked_id);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
function updateDisabledItems(){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateDisabledItems");
}
function createItemForDisplay(item){
// This calls a c3 function to update disabled items
parent.c3_callFunction("createItemForDisplay", [item]);
//alert("item created");
}
function updateRoomName(room){
// This calls a c3 function to update disabled items
parent.c3_callFunction("updateRoomName", [room]);
}
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
swap("adult");
</script>
[[One]] of these [[passages]] [[isn’t]] a [[dead]] [[end]]. [[College]].
<<timed 25.0s>> <<goto "You">> <</timed>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
Drown in your Self.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
Drown in your secrets.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
Drown in your nothings.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
Drown in your assumptions.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
Drown in your irony.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
Drown in your work.
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
“I love you.”
(//love is the star light after the [[labyrinth]]// —Kurt Cobain, probably)
<script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
[[“Ok”, said with flat affect while playing Sonic the Herzog|You]]
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>>
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
“You can’t go out alone, there are [[pedophiles]] everywhere.”
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
YOU’RE STRANDED IN YOUR HEAD WITH NO [[MAPS]] (besides the ones that are everywhere).
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>><script>
function swap(whichOne){
// This calls a c3 function to switch between adult and child paperdolls
parent.c3_callFunction("swapChildAdult", [whichOne]);
}
function dontDwell(){
// This calls a c3 if you dwell in a thought (adult form) too long.
parent.c3_callFunction("dwell");
}
swap("adult");
</script>
Memories: [[somewhere upstairs]], [[Basement]], [[Outdoors]], [[the hallway]], [[your room]], [[west]], [[echoes]].
<<nobr>>
<<timed 6.0s>>
<script>
dontDwell();
</script>
<</timed>>
<</nobr>>